Game review on PC
Eamon Ward / Thu 1st Jun 2017
112 views / 1 bite
OVERVIEW Developed by Nodbrim Interactive, Acaratus is a turn-based tactics game involving a medieval styled world in which everyone uses mechsuits to wage war. For the team's first release, it's all right, but it fails to live up to what it could have been.
There is a story here somewhere, but it's told in such a haphazard manner that I cannot recall anything meaningful. It begins with a muddled cutscene that drops a few minutes of exposition without any context and doesn't really improve from there.
The Banner Saga nails storytelling within a tactics game, maybe Acaratus should have taken a few pointers from it and other.
If you've played any other turn based tactics game, you've played Acaratus. It's pretty standard stuff. Move your units, attack other units, end turn, repeat. It has a few different features like modifying the mechsuits, cards that activate abilities and merchants from which you can purchase components. Ultimately it feels like Nodbrim has taken the parts they liked from other, better games and mashed them together, hoping it would work.
The combat isn't as interesting as X-Com, the characters aren't as good as Shadowrun and it never really feels like its own thing.
GRAPHICS While not awful, Acaratus visuals are nothing special. They aren't particularly stylish, nor are they overly pleasant to look at. They just are. You won't be blown away, nor will you be disgusted. You probably won't even notice them.
AUDIO Much like the visuals, the audio simply exists. Not bad, not good, but passable. Everything makes the sounds you'd expect it to but none of it leaves an impression.
VERDICT Acaratus is a game. It's not a good game, it's not a bad game, but it is a game. If you play it through, you won't remember it, if you don't, you won't miss out. It might just be the most average game ever made. Check out the X-Com reboots if you want some really good tactical strategy.