Agents of MAYHEM
Game review on
Nick Staunton-Mckenzie / Tue 19th Sep 2017
69 views / 2 bites
Hello Agent, and welcome to the Multinational Agency Hunting Evil Masterminds, also known as M.A.Y.H.E.M for the sake of expediency.
Your mission, if you choose to accept it, is to find, defeat, and detain those evil masterminds who threaten life as we know it. You will complete your mission by playing Agents of MAYHEM, which is available now on PlayStation 4, Xbox One, and PC from developer Volition and publisher Deep Silver.
Agents of MAYHEM follows MAYHEM and its agents as they battle the League of Evil Gentlemen Intent on Obliterating Nations, or L.E.G.I.O.N (this game loves its acronyms).
Set after the events of Gat out of Hell's "Recreate Earth" ending, the Earth is back to how it was before Saints Row 4, minus the the Third Street Saints. LEGION has set its sights on obliterating Seoul, South Korea, so MAYHEM has sent its finest (or rather most eccentric) agents to put a stop to their explosive plans.
If you came into Agents of MAYHEM expecting another Saints Row game, then surprise! Gameplay is very different compared to the classic Saints Row Gameplay style. While Agents of MAYHEM is a single player game, it feels as though it could be a team based shooter that could push Overwatch for the title it has comfortably owned since its release.
The use of supers and ultimate attacks, which charge while you battle your foes, feels fresh and immensely fun for a single player game.
Agents of MAYHEM gives the player a choice of 12 very different (and eccentric) characters to choose from, all with their own playstyles, attack, and weaponry to put LEGION in their place.
The main letdown of Agents of MAYHEM is the small open sandbox. The world is restricted and only unlocked through playing the story and the map is often cluttered with a bombardment of same-same side missions which add nothing to the game (aside from the time logged section of the menu).
Other than that, the driving mechanics in Agents of MAYHEM are the best seen in a Volition game yet, making driving between missions a treat.
The characters are superbly designed, brimming with their own personalities and unique back stories that help give the game a deeper lore for fans to delve into.
The overall look of Agents of MAYHEM is amazing and is what fans have come to expect from Volition, but (and this is a big but), Agents of MAYHEM is a game that is struggling to find its identity.
The biggest takeaway from this game is that there was obviously a battle within Volition between those who wanted to make another Saints Row game, and those who wanted to establish some new IP and move on from Saints Row.
The music is the biggest letdown. For everything that Agents of MAYHEM does right, the music brings all that crashing down.
There is no music that either engages or motivates the player. Instead Agents of MAYHEM has a generic superhero soundtrack that is as boring as Superman Returns when roaming around the small sandbox.
Things don't get any better when you enter your agency provided car; all there is to listen to is what sounds like a copyright free electronic soundtrack which makes your fun car ride as annoying as possible.
This is such a shame coming from the developer of the Saints Row series, which featured a mix of genres along with new and classic hits to fill your car rides through the sprawling sandbox.
Agents of MAYHEM is a good attempt to make something different and fresh after spending so long on the Saints Row series.
But Agents of MAYHEM is a game that is struggling to find its own identity in the marketplace. Is it Saints Row? Is it Overwatch? I cannot come up with a proper answer to this because it does both so well.
Nevertheless it's a fun game to play, and while the banter between characters is a great touch, the music leaves a lot to be desired. If you are a fan of Saints Row and Overwatch, then this is the game for you.
(This message will self destruct in 10 seconds).