Red Goddess: Inner World
Game review on PC
Matthew Kavanagh / Sat 14th Nov 2015
285 views / 4 bites
OVERVIEW Debut game releases, especially those that are cross platform, are never easy. Nonetheless, it just feels like Red Goddess misses the mark. The lifeless world, crafted heavily around symbolism and folk lore fails to engage the player in what is a rather disappointing and somewhat unlikeable game.
You're placed into the shoes of a young goddess named Divine. With no immediate direction and a story that feels like it was rushed, you're left to explore the world.
Most of the story is "left open to interpretation", with the only solid facts being a great war started by a dark king in the realm of the gods. With a healthy dose of memory loss, Divine sets off to recover her lost memories and find out what has happened to her home.
The clich? riddled narrative is told poorly through mediocre voice acting and horrid text. For a game that prides itself on an emotive and symbolic experience, the unengaging storyline blemishes the game entirely.
Attempting to wrestle with the story is just a warm up for the constant battle with the controls. Controller support is added and while I found a joypad easier, the mapping was confusing.
Aside from that, the Movement wasn't fluid at all; with invisible walls, poorly placed platforms and clunky jumping mechanics making mobility feel like a chore. The easy puzzles are few and the constant backtracking is pointless and draining.
While the game drip feeds a variety of mechanics, none of them are very game-changing until the last 30 minutes. Red Goddess presents a large variety of enemies but it fails to feel unique and if it weren't for the slight enjoyment I found in combat, I would have dropped this game after the first hour.
Combat features a unique colour code system and an interesting possess mechanic to spice up the mix. Despite this, issues such as falling through platforms and terrain clipping didn't make my experience very fun.
GRAPHICS Environmental design is almost as poor, with little-to-no depth of field. When coupled with bad AI design, badly optimised graphics and repetitive environments, the game is visually tedious. I had trouble determining what a platform or puzzle element was and for a platforming game, this is inexcusable.
AUDIO Audio deign falls prey to the same lazy feel this game imparts. Poor transitions, harsh design, overlaps and repetitive sounds made me almost turn the audio off completely more than once. Audio seems poorly synced and lacking in the basics of game design.
Red Goddess: Inner World unfortunately falls prey to 'lazy development' syndrome. Although a decent effort for an indie game; every aspect of the game feels like it was developed hastily in the company lunch room and optimised for a '90s game console.
This combined with its poorly designed 'emotive' and crashtastic experience makes this the type of game you might buy to keep your child entertained, while you move on to something more finished.
It is possible that most of these issues are purely on the PC code version, and for the sake of the game I hope this is the case.