Game review on PS4
Nick Staunton-Mckenzie / Thu 8th Jun 2017
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Tekken 7 is the highly anticipated seventh installment in the long-running Tekken series. Originally released for arcades in Japan back in March of 2015, it has now been released worldwide as of the 2nd of June 2017 for PS4, Xbox One, and PC.
Tekken 7 is the culmination of the Mishima saga, a feud that has lasted over 20 years and seven games.
Tekken 7s' story is told from the perspective of a nameless reporter, who recounts the events of the Tekken series and the origins of the devil gene. The main campaign of allows you to play as multiple characters such as Heihachi, Kazuya, Lars, Jin, Lee, and guest fighter Akuma from the Street Fighter series as the Mishima saga finally comes to a close.
Tekken 7 includes individual character stories following the completion of the main storyline. There are 30 of theses stories to choose from, which provide insight into these characters movements in the midst of the Mishima plot.
Bandai Namco's decision to release Tekken 7 to arcades first has paid off. The controls feel smoother than in other installments in the series, and focus has been placed on being able to flow every move and grab together smoothly and efficiently.
Characters feel more balanced, which in turn makes the gameplay easy when you first pick up the game, but the difficulty is ramped up as the player progresses through the game. Tekken 7 introduces a new Rage Art attack which is activated when the players' health is low and can turn the fight in their favor. As usual with the Tekken games, the move list has been updated with new moves for every character as well as keeping some fan favorite moves (yay Law's Somersault Kick!).
Tekken 7 has six battle modes to choose from, which include the main campaign and the side stories, offline battles, and local multiplayer as well as the online mode where you can fight players around the world.
Tekken 7 has had a big focus on its graphics and fighter presentation, which obviously it is a great improvement on the other installments in the series and each fighter has their own unique look. While Tekken 7 has made so many improvements in its character design, I cannot help but notice that the game's customization suite is not as vast as in previous installments. It feels like a lot of the player's freedom to customize their rosters look has been taken away, and it would be okay if it were scaled back to make way for more features, but as of writing, I have not found any such addition that would call for this cutback.
Tekken 7's soundtrack is a mix of electro and dubstep, which is different to most other fighting game soundtracks. The music mostly fits well with the game, but then again it is a soundtrack for a fighting game, so it's not going to win any awards anytime soon.
I like how every character (for some reason) can understand each other perfectly, throughout my playthrough - it became a bit of a joke to myself how characters can speak Italian and Japanese to each other like they were both speaking the same language.
Tekken 7 takes almost everything that made the other games in the series a must have in this genre, and improved on almost all of it. The only downside I saw in Tekken 7 is the lack of depth in the character customization suite; I feel that if you are going to cut back a lot of the customization options from Tekken 6 or Tekken Tag Tournament 2 then at least add in more new features than a VR mode.
All things considered, I like Tekken 7. The combat is solid and combos are free-flowing and the story ties up the Mishima saga as well as leaving some new questions so that the developer can create more installments to answer in another 20 years.