The Elder Scrolls Online: Clockwork City
Game review on
Josiah Roche / Sun 19th Nov 2017
63 views / 1 bite
OVERVIEW As a returning player to the series, I still feel undecided on some aspects of this DLC. Boasting an engaging storyline with typical moral dilemmas, an assortment of new gear, quests, motifs and furnishings, as well as a new 12-player Trial, two new world bosses and delves.
Reports of mysterious shadow assassins draw you into Sotha Sil's Clockwork City to investigate a new Daedric threat.
Players commence their journey by helping a renown wizard in search of a Daedric artefact. As the story unfolds, players wind up chasing shadows, running to and fro quest givers and making some non-cumbersome moral decisions.
The main storyline felt quite short in the end, though given the price tag of 2000 crowns (or 4000 crowns for the Clockwork City Collector's Bundle) it resulted rather fair for a standard DLC.
The gameplay in itself hasn't changed/upgraded from the main instalment of the series - hosting the usual waves of adds, puzzles to decipher, dodgy traps and boss fights. I spoke with other players in the community, and they loved the fact that this DLC felt much like the Mages Guild Questline.
Alongside this is the new 12-player Trial, which has been reported to be completed in just over an hour in Veteran mode. This may sound limiting, but there's more on the menu than just the storyline and Trial.
A major aspect that I highly disregard, is ESO's flavour of questing, which is the weighty duration of running to and from quest givers - even with a mount this can feel like the most boring part of the series. Albeit some fans of the series do like this facet of the game.
GRAPHICS Most of the animations and refined textures in this DLC live up to the brand coherence that ESO consistently provides. From the dusty plains to the brass fortress, there's a similar feel everywhere you explore in this zone.
AUDIO Fabricated humanoids everywhere! On par with the rest of the game, voice acting remains the same. New sound effects have been added, with the occasional robot reporting "Increasing visual clarity by fifteen percent". Every step and spell is still in sync, but no notable crispy audio to report here.
Overall Clockwork City DLC has proven to achieve the value for money status. I felt that some aspects of this DLC could have been improved, such as new gamification mechanics, however there is definitely room for this in future instalments.
Review Copy Supplied by Bethesda.